Guides

Ironsand Complete Weapons Guide

Master every weapon type and build the perfect loadout for any Titan encounter.

Last updated:

Ironsand features a diverse sci-fi arsenal with over 14 weapon types. Understanding each weapon category and its strengths is crucial for building effective loadouts and defeating Titans efficiently.

Weapon Categories

Plasma Weapons

Plasma weapons are the bread-and-butter of the Ironsand arsenal. They offer:

  • Good sustained damage at medium range
  • Reliable accuracy with moderate fire rates
  • Effective against both shields and health
  • Best for: All-around combat, new players learning the game

Plasma weapons are versatile and work well with any class. Engineers benefit from plasma rifles as a reliable secondary to their turrets, while Berserkers can use them during cooldowns between burst windows.

Laser Weapons

Laser weapons provide continuous beam damage with high accuracy:

  • Continuous damage output as long as you maintain aim
  • Excellent accuracy at all ranges
  • Strong against armored targets
  • Best for: Precision players, sustained DPS builds

Laser weapons reward accurate aim and are particularly effective when combined with the Defender’s shields, which provide safe windows for sustained fire.

Rocket Launchers

Rocket launchers deliver devastating area-of-effect damage:

  • Massive burst damage in a wide radius
  • Excellent for clearing groups of enemies
  • High single-hit damage against Titan weak points
  • Best for: Berserkers, crowd control, Titan damage phases

Rocket launchers are the highest-risk, highest-reward weapons. They excel when paired with the Berserker’s damage boost but require careful ammo management.

Sniper Rifles

Sniper rifles offer the highest single-target damage at extreme range:

  • Maximum damage per shot in the game
  • Excellent at picking off priority targets
  • Strong against Titan weak points from a safe distance
  • Best for: Precision players, Titan encounters, long-range support

Sniper rifles pair exceptionally well with the Medic class, allowing you to deal damage from a safe position while monitoring team health.

Weapon Synergies

Combining weapons with class abilities creates powerful synergies:

  • Engineer + Laser: Turrets draw fire while you maintain laser beam damage
  • Medic + Sniper: Heal from safety while dealing precision damage at range
  • Defender + Plasma: Shield up and sustain plasma fire through enemy waves
  • Berserker + Rockets: Burst window with rockets for maximum Titan damage

Elemental Damage Types

Weapons can roll with elemental damage types that interact with enemy weaknesses:

  • Fire: Effective against organic enemies and causes burn damage over time
  • Electric: Strong against mechanical enemies and can chain between targets
  • Corrosive: Reduces armor and is effective against all enemy types
  • Cryo: Slows enemies and increases damage taken from all sources

For the latest weapon rankings, visit our Weapons Tier List. For build recommendations, check the Best Builds Guide.

Tips for Weapon Selection

  1. Diversify your squad: Have different weapon types across the team to cover all ranges and enemy types
  2. Match elements to enemies: Use electric against mechanical, fire against organic
  3. Manage ammo: Heavy weapons consume more ammo, so balance your loadout
  4. Consider your role: Medics should favor safe weapons, Berserkers should favor burst damage
  5. Adapt per Titan: Some Titans are weak to specific damage types
FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best weapon in Ironsand?

The best weapon depends on your class and situation. Plasma weapons are the most versatile, while rocket launchers deal the most burst damage. Check the Weapons Tier List for detailed rankings.

Can I carry multiple weapons?

You can only equip one weapon at a time in Ironsand. Choose wisely based on your class, build, and the enemies you expect to face.

How do I get new weapons?

Weapons are found as drops from enemies and supply crates during runs. You cannot bring weapons between runs in the roguelite system.